

Prodeus introduces various new enemies at a steady pace, even keeping the ones you’ve already encountered throughout. You’re never given enough ammo to use one gun for your entire run, so you’re constantly switching through guns to accomplish your task.Īs for enemies though, there are plenty there. Thankfully, these are even implemented in a way that doesn’t feel too easy. That, combined with plenty of other hard-hitting weapons, lets you slaughter your enemies in style. The shotgun was by far my favorite, with some meaty sounds paired with serious blood splats of my 2D foes. Every weapon hits incredibly hefty (outside of the starting pistol) with some beefy sounds to go with it. It’s surprising how simple this is to mess up, and yet this game implements its gunplay with extreme precision. Speaking of which, I haven’t even gotten into the bread and butter of Prodeus, its combat. You’ll be too busy dispatching demon after demon to care. That latter point may sound offputting and as if it might get annoying, but I guarantee you’ll hardly notice it. The guns even move in a lower framerate, as a subtle nod to shooters of old. Nothing over the top, while still showing what you need to know. You’ve got your health, ammo, and the gun. Much of it is simplistic (kudos for having a HUD that isn’t overwhelming). This is even apparent in Prodeus’ heads up display.

While there are plenty of boomer shooters out there that utilize older graphics, few use modern rendering as strongly as Prodeus. This gives it a unique blend that’s not only beautiful but also helps to make the game stand out from the crowd. While this would normally be terrible, the lighting and special effects are much more modern and realistic. Prodeus is mainly displayed with scenery that seems straight out of DOOM, with a very simplistic pixelated art style. That killing is displayed in a way that looks both old school and fresh, which may be confusing at first. I’m here to rip and tear through every creature in sight. I’m not here to have an emotional and in-depth story. While in any other game I’d complain about a lack of story, I prefer this being the case in Prodeus. Armed with an arsenal of weapons, he must move through and murder anything that stands in his way if he is to stop them. The premise is that two forces of chaos are battling, with the main character caught in the middle of it. The story is virtually non-existent, leaving you to run about your murderous rampage. Like most shooters of old, Prodeus wastes no time getting you into the action.

Prodeus’ Beautifully Old School Appearance Does its early access form do well to recapture that age-old feeling of games like DOOM though? I’m happy to say it does. The latest of that resurgence is Prodeus, coming from publisher Humble Games. With the big resurgence of so-called “boomer shooters”, there’s been a great chance to experience that in a form more playable in modern days. Blasting away foes to intense rock beats is something I don’t think ever gets old. I was never alive for the craze of 90s shooters like the original DOOM and Wolfenstein, but that game is the closest thing I have to that feeling. Anyone who’s known me for any length of time knows that I will praise DOOM 2016 to my death bed.
